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Stranger Things: The First Shadow

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Overview

Synopsis

In the prologue set in 1943, the USS Eldridge undergoes a secret U.S. military experiment to render it invisible using a force field, inadvertently transporting it to Dimension X, where most of the crew is slaughtered by grotesque humanoid creatures. The narrative then shifts to 1959 in Hawkins, Indiana, where the troubled Creel family—father Victor, mother Virginia, teenage son Henry, and younger daughter Alice—relocates from Nevada seeking a fresh start. Henry, a pale and moody outcast plagued by vivid hallucinations and emerging psychokinetic powers, enrolls at Hawkins High School, where he struggles to connect with peers amid whispers of his family's dark past. Isolated and tormented, Henry catches the eye of Patty Newby, the overlooked adoptive daughter of the strict school principal, Mr. Newby; she senses his uniqueness and encourages him to channel his abilities positively, leading to tender moments where he conjures illusory visions of her performing triumphantly on stage, fostering a budding romance sealed with a kiss.

Parallel to Henry's isolation, vibrant high schooler Joyce Maldonado rallies her peers for a production of the Appalachian folk horror play Dark of the Moon, navigating crushes, rivalries, and her own dreams of escaping small-town life alongside her boyfriend, the abrasive Lonnie Byers. Meanwhile, eerie animal mutilations grip Hawkins—pets like Claudia Yount's cat Prancer vanish or turn up gruesomely slain—prompting amateur sleuthing from Bob Newby, Patty's nerdy adoptive brother and host of a faltering radio show, who enlists his friends Joyce and rebellious James "Hopper Jr." Hopper, son of the local police chief, to track the culprit using Bob's homemade radio-tracking gadget. As the trio uncovers patterns linked to power surges and shadowy figures, Henry, increasingly haunted by a malevolent entity in the Void—a psychic realm of his visions—succumbs to its whispers, slaughtering neighborhood animals in trance-like states. Patty, desperate to understand her love interest, implores Henry to use his powers to locate her long-lost biological mother, a lounge singer, but the expedition spirals into terror when the entity seizes control, nearly killing Mr. Newby in a psychokinetic assault witnessed by Patty, who professes her love to pull Henry back from the brink, leaving her father blinded and comatose.

Desperate to contain the fallout, Virginia Creel, secretly medicated by enigmatic scientist Dr. Martin Brenner to suppress her son's "gifts," commits Henry to Brenner's care at the newly established Hawkins National Laboratory. There, Brenner—driven by his own lineage as the son of the Eldridge's sole survivor, who confessed the horrors of Dimension X on his deathbed—interrogates Henry about his powers, revealing a chilling backstory: as a child in Nevada, Henry accidentally activated stolen experimental tech in a cave, teleporting himself and a defecting scientist to Dimension X, where exposure to the shadowy entity altered him forever, granting his abilities but cursing him with its influence. Forced into a sensory deprivation tank, Henry manifests visions of Demogorgon-like creatures for Brenner, who then compels him to telekinetically execute a prisoner as a test; overwhelmed, Henry instead slays two guards and begs for release, citing his devotion to Patty, whom Brenner threatens to eliminate as a vulnerability. Returning home unhinged, Henry probes his family's unspoken resentments through mind-reading, sensing Virginia's plot to institutionalize him permanently; yielding to the entity's possession, he savagely murders his mother and sister, rendering Victor catatonic in the aftermath.

The climax erupts at Hawkins High during the Dark of the Moon premiere, where Henry infiltrates the theater to shield Patty from Brenner's pursuit, their reunion atop the rafters interrupted by the doctor's arrival. As the entity overwhelms him once more, Henry hurls Patty from the heights in a fit of uncontrolled rage, hospitalizing her while Brenner reclaims him for further experimentation; Victor is wrongly implicated in the Creel murders, his survival overlooked amid the chaos. Bob, Joyce, and Hopper Jr. misattribute the animal killings to Victor, closing their probe prematurely. In a poignant 1963 epilogue, a drafted Hopper Jr. departs for Vietnam as Joyce bids him farewell, their unspoken affection lingering. Years later, a shackled adult Henry, now "001," spies through the Void on a limping Patty reuniting with her mother in Las Vegas; Brenner, celebrating breakthroughs in blood transfusions for test subjects, liberates him briefly in the Rainbow Room, where he encounters a young girl and murmurs, "Hello, Eleven," as thunder cracks and Vecna's form emerges in silhouette.

Show Information

Based on
Stranger Things (TV series)
Category
Play
Age Guidance
Thirteen Plus (PG-13)
Number of Acts
2
First Produced
2023
Genres
Drama, Horror
Settings
Period, Multiple Settings
Time & Place
Indiana, 1959
Cast Size
large
Ideal For
Professional Theatre, Mostly Male Cast, Includes Late Teen, Young Adult, Adult, Child, Mature Adult Characters, Large Cast

Context

Characters

Showing 8 of 18 characters

Character Portrayals

See StageAgent members who have performed roles in Stranger Things: The First Shadow.

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Themes, Symbols & Motifs

Key Terms

    An adaptation is a reworking of a story from one medium or cultural context into another, such as turning a novel into a play or updating a classic play’s setting. Adaptations often reinterpret themes, characters, and style for new audiences. They can range from faithful recreations to bold reimaginings.

    A character arc is the journey of personal growth, change, or transformation that a character undergoes throughout a play or musical. It often involves overcoming internal or external obstacles, leading to a deeper understanding of oneself or others. Strong arcs help audiences connect emotionally with characters and give structure to the overall narrative.

    A period of political tension between the US and USSR, dramatized in theatre to reflect fear, ideology, and espionage.

    Coming of age refers to a story or theme in which a young character transitions into adulthood, often through challenges or self-discovery. This journey typically explores identity, responsibility, and the search for purpose. Many plays and musicals use coming-of-age themes to connect audiences with universal experiences of growth.

    A concluding speech or section that provides commentary or closure at the end of a play.

    Hubris is excessive pride, arrogance, or self-confidence that leads a character to defy moral or divine law. In classical tragedy, hubris often causes the downfall of rulers or heroes who overestimate their own power. It serves as a warning about the dangers of ignoring limits set by the gods, society, or fate.

    A play within a play is a dramatic device in which a secondary performance is staged inside the larger work. This inner play can mirror, parody, or contrast with the main story, often adding layers of meaning or humor. It allows the audience to reflect on the nature of performance, illusion, and storytelling itself.

    An introductory speech or scene that sets up the context or themes of a play. Prologues are commonly used in classical drama to prepare the audience for what follows.

    The main character of a play or story, typically the one whose journey or conflict drives the plot. The protagonist often experiences growth or change.

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Guide Written By:

Alexandra Appleton

Alexandra Appleton

Writer, editor and theatre researcher