Overview
Synopsis
Do even the most vile acts become morally acceptable if they aren’t real? In the not-too-distant future, the internet has evolved into the Nether, a massive series of virtual reality realms where users can be anything they want and indulge in any fantasy. Hidden in the darkest corner of the Nether is an elaborately-crafted realm called The Hideaway, which caters to pedophiles. Sims, a successful businessman, has created The Hideaway as a virtual Victorian home where children serve his whims. He is especially fond of Iris, a simulated nine-year-old girl whose real-world identity is Doyle, a burned-out science teacher. Against the backdrop of artificial intelligence’s rise in prominence, The Nether is a disturbing allegory about the implications of unfettered technology and whether the limits of morality are stretched in a simulated world. The Nether has a small ensemble cast and deals with challenging and potentially disturbing themes like pedophilia.
Show Information
Characters
Character Portrayals
See StageAgent members who have performed roles in The Nether.
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Monologues
Scenes
Key Terms
Allegory is a storytelling device in which characters, events, and settings represent abstract ideas or moral qualities. In theatre, allegorical plays often deliver social, political, or religious messages beneath their surface narrative.
Relating to the period of Queen Victoria’s reign (1837–1901), which influenced theatrical style, costume, and themes.